Tholos

Tholos

The Tholos project aims to create an open,  distributed platform for 3D worlds.

What distinguises Tholos from many other shared vitrual world systems
Most shared virtual world systems have a setup whereby a user connects to a server with a fat client. The world contents are either already on the user’s machine or are downloaded on demand from the server to the client.
Tholos is aiming for an agent-based thin client system. This has as a big drawback that all rendering is done server-side. What is sent from the server to the client is up to the agent, but will at first be opengl commands.

The first goal is to have a server that contains a universe and a html 5 webgl based client.